It's been really hard to keep our mouths shut whenever you guys asked about our plans for consoles over the past few months. The truth is, we were always planning on bringing Lacuna to all major platforms eventually, but we didn't want to make promises w...
Dear guys,
At long last, Lacuna is out now on Steam and GOG! We can hardly believe it ourselves. Thank you all so much for your support thus far, and for patiently awaiting the game's release. Check it out:
If you want to support us, please consider recommending the game to you...
Dear everybody,
The title says it all, so I'll keep this short and sweet!
Check out the new Lacuna: Prologue
It contains the same levels as the demo we released during the Steam Game Festival earlier this year, but there are two major differences: 1. It is much more polished, featuring new a...
Dear reader,
2020 has been an eventful year for many of us, for better or (mostly) for worse. Here at DigiTales, we were able to hire our first full-time employees in January, and we officially announced our debut title Lacuna in summer. We have been relatively quiet about it ever since – unti...
Welcome to our very first devlog! Let's catch you up on the past five years of Lacuna's development.
Just kidding; Lacuna's first prototype did exist back in 2015, but we'll spare you most of the details of its long journey. Instead, we thought that we'd focus on its somewhat unique game design....