DigiTales Interactive is a tiny game development studio based in Saarbrücken, Germany. Our team has a diverse background in various disciplines including literature, music, marketing, pixel art, and programming. Our games employ established storytelling wisdom from various media to convey philosophical ideas and other thought-provoking subject matter without sacrificing fun and entertainment.
Lacuna was released on Steam and GOG. Within a few weeks, it managed to rack up hundreds of raving reviews (95% positive on Steam) from all around the world.
The Lacuna demo came out as part of the Steam Games Festival. It was downloaded thousands of times and generally very well-received. It would later be re-released as Lacuna: Prologue.
We officially announced our first game Lacuna and revealead our amazing publisher Assemble Entertainment!
We managed to secure around € 86.000 of Germany's new games fund, and Lacuna was officially listed as one of their approved projects.
Thanks to our improved funding situation, we were able to increase our team size from two to four people and go into full-time production.
Lacuna won both Best Prototype and the Special Jury Award at Game Award Saar!
We started exhibiting Lacuna's prototype at events such as the German Dev Days to an enthusiastic public.
After working on our game as a hobby for over two years, we finally became a fully operational entrepreneurial company.
We won Best Start-Up at Game Award Saar!
We became a member of game – Verband der deutschen Games-Branche.