Hi, everyone!
If you’re reading this, you’re already looking at our brand new website. It’s now WordPress-based because (for better or for worse) it’s a widespread standard that we also happen to be most familiar with.
New DigiTales logo
I’ve been meaning to migrate the site for years, so what drove me to finally do it? Well, I tried and failed to update the company logo on our old site for the better part of an hour.
Check out the new logo below; we’ve streamlined both logotype and logomark, ditched the magenta color, and added an animation and a jingle:
Since we’re about to be a publisher, we also made this – to be used in at least one future splash screen:

New team member
In other news, we’re excited to announce that we recently welcomed a new member to the team: Say hi to Alex, who is lending his programming skills to our growing roster of ongoing projects. This brings DigiTales back to four in-house team members, which feels exactly right for us.

Apologies for the lack of a proper team photo. All pictures we have of the four of us together are sloppy selfies at bars and restaurants. At least we seem to be living the high life. 🍸
New project funded
Unless you follow our local news, you probably missed that late last year, we won an award for a project codenamed Courtyard. More specifically, we won the Best Concept category at Game Award Saar, which was endowed with €15,000.

A few months later, we went on to receive a grant financing its pre-production. We didn’t want to keep this particular bit of good news from you, although the official announcement of Courtyard is still a few months out.
For now, all I can say is that Courtyard is a smaller side project and not usually what you’d expect from us. It’s been very refreshing to work on something completely different after a decade of only detective adventures, and to make quick progress due to the smaller scope.
That being said, Courtyard is not getting in the way of The Great Sassanelli or From Ruins, both of which remain on track for their respective releases. On that note…
From Ruins @ gamescom 2026
After its very warm reception at DoKomi in May, we’re bringing the From Ruins demo to gamescom next! You’ll find us in hall 10.2, nearby the Indie Arena Booth (not inside it). We’re sharing a corner with some fellow Saar Indies at the GameUp! Rheinland-Pfalz booth (D043g), a collaboration between our state of Saarland and the neighboring Rhineland-Palatinate.
Besides From Ruins, our booth will feature demos for games such as Mindlock and Alabaster Dawn. Just keep your eyes peeled for this artwork:

We’re actually taking part in two more events next month, and already have another two lined up for Q3, but we can’t speak on those just yet. Follow our socials so you don’t miss those announcements!
Other than that, we’ll keep grinding away at our projects. I’ll write another blog post this fall – once The Great Sassanelli releases or Courtyard is officially announced, whichever happens first.
Hope to see some of you at gamescom!
Julian
